Magician Jones was a team project based on a wizard searching for a powerful book deep within the dungeon using Unity. I created the level design in the project such as the maze before the boss room, and the boss room itself as well as the treasure room. I used our custom assets to build a maze the player could spend some time in but not enough to get bored. The boss room was made to ensure the player could evade the boss using the stun spell and could use objects around to help delay the boss from getting closer. The treasure room is well full of treasure!