This is the 1st level I made for a game called Hermea on Steam. It is a speedrunner and focused on linear paths with a Greek mythology theme. This is the first level in Acropolis and is also focused on 2 main level obstacles which are falling objects and platforms. I planned the level from a LDD to whiteboxing into asset dressing while closely communicating with Level Designers and Artists in the making of the level. This level makes use of many of the player mechanics you can use.